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Ver.2.01(2025.01.14 更新)Update Release Notice
Virtua Fighter 5 Ultimate Showdown will be updated to Ver. 2.01 on 1/28. More balance adjustments and bug fixes will be implemented thanks to the feedback we received from Discord and fans around the world.
Bug Fixes
■Replay
・ Fixed an issue where the replay version was not being set correctly. As a result, the latest version of the replay will now play from the main menu.
■Training Mode
・ Fixed an issue where Akira is set as the CPU, and in "CPU Settings," "Reaction" is set to "Guard and Counterattack 4/Guard and Counterattack 5," and "Throw Direction" is set to ←, a normal throw was being executed.
・ Fixed an issue where Jean is set as the CPU, and "CPU Settings," "Reaction" is set to "Counter," it was resulting in a large counter.
・ Fixed the command for Vanessa's Takedown in the command list, which was showing the old input.Battle Balance Adjustments
■General adjustments
・Backdash Counter Stun Adjustment
The total stun duration for backdash counter stuns, which occur when a middle kick-type move hits an opponent's backdash, has been reduced by 24 frames.
・Crouch Dash
For Taka-Arashi's crouch dash, it has been adjusted to enter a crouching state on frame 4, similar to other characters. This allows him to avoid throws with a crouch dash in situations where he is at a disadvantage of up to 5 frames.
Character changes
AkiraMove (Command) Changes Byakko Soushouda ((after guard break) 246P)
The input window for Byakko Soushouda after a guard break has been eased, so it can now be performed even if there is a neutral input before the backward input.
SarahMove (Command) Changes Heel Kick Moonsault (9KP+K+G)
Getting attacked during the recovery will result in a recovery counter hit.
Hide Side Kick (Deflect) (P+K)
The sabaki activation has been delayed by 5 frames, now starting from frame 8. The sabaki has been adjusted to only work against hand techniques, and no longer against foot techniques.
LauMove (Command) Changes Tenshin Engekishou (P+K)
Expanded the hitbox, making the attack less likely to miss.
WolfMove (Command) Changes Sky High Shoulder Through (From Deadly Move P+G)
Change to the normal effect on hit against Taka-Arashi, allowing for easier follow ups.
JeffryMove (Command) Changes Head Butt (46P+G)
Fixed an issue where the 46P+G command couldn't be performed while crouching.
Only One Buster ((on opponent's right) 46or64P+G)
Fixed an issue where the 46P+G command couldn't be performed while crouching.
Only One Buster ((on opponent's left) 46or64P+G)
Fixed an issue where the 46P+G command couldn't be performed while crouching.
Splash Mountain (2_6P+G)
Changed the damage from 75 to 80. No longer able to do follow ups after the throw.
PaiMove (Command) Changes Tenshin Oushoushou (46P+K)
The effect on hit was changed so that the damage from follow ups would not be too high.
Sei'en Katou (2_4P+G)
Changed the recovery after throw break from -3 to -6 frames.
ShunMove (Command) Changes Kasen Gyou'in Hontentai (From Kasen Gyou'in K)
Expanded the hitbox of the second attack, making the attack less likely to miss.
Rengeki Tenshin Ousoushu (46P+G)
Removed the drink point reduction on throw break.
AoiMove (Command) Changes Hou'oushu (3P)
Changed the recovery on guard from -2 to -6 frames.
Joudan Keri'ate~Datotsu~Tachikaze (KPK)
Fixed an issue where under certain circumstances, the move did not hit repeatedly.
Tengu Otoshi (2_3P+K)
Changed to no longer cause a stagger on recovery counter hit.
Tengu Otoshi~Kaname'uchi (2_3P+KP)
Changed the recovery on hit from +2 to +5 frames.
Ryusen (3or9P+K)
Shortened the dodge property by 5 frames, making it effective up to frame 4. Fixed an issue where the dodge direction was reversed.
Kiri'e Otoshi (2684(or8624)P+G)
Changed the damage from 60 to 65.
Lei-FeiMove (Command) Changes Touten Souchuhou (From Kyo Shiki P+K)
Changed the damage from 14 to 16, changed the recovery on side hit to +16 frames.
VanessaMove (Command) Changes Leopard Strike (Deflect) (From Defensive Style: 46P+K)
Shortened the total recovery frames, allowing for same follow ups on both a normal hit or a successful sabaki. Removed the special camera effect on successful sabaki.
Grand Spike (From Defensive Style: 2P+K)
Expanded the hitbox, making the attack less likely to miss.
Boomerang Hook (From Defensive Style: 3P+K)
Expanded the hitbox, making the attack less likely to miss.
Intrude Hook (From Defensive Style: (hold G) 2P)
Shortened the dodge property by 3 frames, making it effective up to frame 7.
Intercept Body Blow (From Defensive Style: (hold G) 8P)
Shortened the dodge property by 3 frames, making it effective up to frame 7.
Back Knuckle High~Switch Back Blow (From Defensive Style: 6PKP+K+G)
Changed to allow crouching while guarding from the side, instead of being put in a guard string.
Flag Back Knuckle~Intruder Step (From Offensive Style: 4PK6, etc.)
Fixed an issue where a special high attack would hit during the latter half of the move.
Stinger Strike (From Offensive Style: 41236P (can be charged))
Reduced the total recovery frames with max charge, allowing for easier follow ups on guard break.
Hunting Kick (From Offensive Style: 66KK)
Fixed an issue where the opponent's recovery from the Hunting Kick transition was faster than expected, allowing them to interrupt with a quick attack.
Intruder Step (From Offensive Style: 4PK6, etc.)
Fixed an issue where a special high attack would hit in the latter half of the move.
Quick Roll (From Intercept Position: 6(or4or2or8)P+K+G)
Modified it so that it can be executed without returning the directional input to neutral, making it more prioritized than Beck (From Intercept Position: P).
BradMove (Command) Changes Ten Kao~Sawk Kun (6KP)
Changed the total recovery frames to make it easier for attacks from Slipping to be blocked when performed into Slipping.
Ducking (6P+K+G)
Fixed an issue where a special high attack would hit during the latter half of the move.
Slipping (2or8P+K+G)
Fixed an issue where a special high attack would hit during the latter half of the move.
Long Ducking (6P+K+G6)
Fixed an issue where a special high attack would hit during the latter half of the move.
Double Dtee Sawk Lang Combination (From Long Ducking PPP)
Changed the recovery on hit against Taka-Arashi from -6 to +4 frames.
Crush Knee Kick (From Long Ducking K+G)
Added dodge frames against low attacks.
GohMove (Command) Changes Kokuryusatsu Ni~Tsukami (46P+KPP+G)
When throwing the opponent from behind, Kegon Otoshi ((opponent crouching) 2P+G) will now be performed.
Tsuchikumo (66P+G)
When throwing the opponent from behind, Kegon Otoshi ((opponent crouching) 2P+G) will now be performed.
Kumite Harai~Tsukami (4P+K+GP+G)
When throwing the opponent from behind, Kegon Otoshi ((opponent crouching) 2P+G) will now be performed.
Gohou Yuriori (deflect) (236P+K)
Fixed an issue where throws would not connect after a successful sabaki against certain characters.
Mukyu Yushu (41236P+G)
Changed the damage from 70 to 75.
EileenMove (Command) Changes Enkou Soutekitou (1P+KP)
Changed the effect on normal hit such that the total recovery is +4 frames.
El BlazeMove (Command) Changes Rising Back Spin Kick (46PPK)
Extended total recovery frames, making it more difficult to follow up.
Face Hit (2KPP)
Third hit no longer hits repeatedly against Taka-Arashi.
JeanMove (Command) Changes Ryoutezuki (66P+K)
Changed the recovery on guard from -15 to -16 frames, and the recovery on side guard from -9 to -10 frames. Can now can be countered by throws on side guard.
Deku Daken (46P+K, then KPP during guard)
Expanded the hitbox, making it less likely for follow ups to miss.
Taka-ArashiMove (Command) Changes Yoko Harite (4P)
Removed the damage scaling on mid-air hit.
Honda Zutsuki (4PP+K)
Changed the damage scaling from 70% to 50% on mid-air hit. This is part of the damage adjustment along with 4P.
Sokubi Otoshi (41236P)
Changed the effect on hit, allowing for easier follow ups.
Aka'oni Midaremage (P+K)
Changed the recovery on guard from -10 to -8 frames. No longer vulnerable to counterattacks.
Shiko (opponent down) (4K+G)
Changed the damage from 28 to 24. Reduced the frame advantage on side guard.
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Ver.2.00(2024.12.13 更新) Update Release Notice
The update file Ver. 2.00 was released on December 13, 2024.
Application of this update is required to play in online modes.Changes in this update
■Balance adjustments
・Game parameters have been adjusted in the game. Please see the following page for details.
Ver2.00 game balance adjustments■Other changes
・The ad display function has been removed.
・Matching times for ranked matches have been adjusted.
・Added conditions for raising a character's rank when a specified rank is reached.
If a specified rank has already been reached, the character’s rank will change in the main menu after the update.
・Added the title "VF30th".■Bug Fixes
・Fixed a minor bug.
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Ver.1.51(2024.01.18 更新) 更新推送通知
更新文件Ver.1.51已于2024年1月18日开始推送。
游玩在线模式需进行本次更新。本次更新的变更点
■修复了以下问题
・修复了可观看对战的状态下,观战画面不跳转至战斗的问题。
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Ver.1.50(2023.12.19 更新) 更新推送通知
更新文件Ver.1.50已于2023年12月19日推送。
游玩在线模式需进行本次更新。本次更新的变更点
■问题修正
·各类问题修正
■追加广告显示功能
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Ver.1.41(2022.6.16 更新) 更新推送通知
更新文件Ver.1.41已于2022年6月16日推送。
游玩在线模式需进行本次更新。本次更新的变更点
■「定期淘汰对战(β)」模式正式投入使用
・「定期淘汰对战」由当前的β版转为正式模式。
■其他
・调整各类显示内容。
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Ver.1.40(2022.6.1 更新) 更新推送通知
更新文件Ver.1.40已于2022年6月1日正式发布。
游玩在线模式需进行本次更新。本次更新的变更点
■支持全新下载内容。
・支持《铁拳7》联动包。
在支持《铁拳7》联动包的同时,UI也进行了调整。
※DLC详细信息请查看此处。■CPU对手服装调整
・使用以下DLC服装游玩街机模式时,CPU对手的服装将会发生变化。
VF 1P
VF 2P
人中之龙
TEKKEN 7
■其他
・主菜单的设定、配置选项中追加权利标识。
■问题修正
・修复了使用PS4观战PS5玩家房间对战情况下,容易出现观战错误的问题。
・修复了在特定情况下角色掉出场外不被算作ring out的问题。
・修复了其他轻微问题。
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Ver.1.33(2022.1.31 更新) 发布版本更新通知
更新文件Ver.1.33已于2022年1月31日正式发布。
游玩在线模式需进行本次更新。本次更新的变更点
■问题修正
・将PlayStation™Network的账号转移至其他机器进行游戏时,可能会出现游玩数据(段位,排位对战战绩)被新建数据覆盖的情况。相关问题已解决。
・修正了其他轻微问题。 -
Ver.1.32(2021.12.24 更新) 更新推送通知
更新文件Ver.1.32已于2021年12月24日推送。
游玩在线模式需进行本次更新。本次更新的变更点
■问题修正
・修正了定期淘汰对战中获得的称号的问题。该问题会导致在房间对战的情况下,进行淘汰对战、联盟对战后,称号会在有效期截止前消失。
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Ver.1.31(2021.12.16 更新) 更新推送通知
更新文件Ver.1.31已于2021年12月16日推送。
游玩在线模式需进行本次更新。本次更新的变更点
■对「定期淘汰对战(β)」模式进行了调整、变更与修正。
・现在可以根据定期淘汰对战的进度保存相应的奖励。
在出现网络连接断开等并非玩家故意退出游戏的情况时,依旧可以领取根据进度已获得的奖励。
・奖励会在定期淘汰对战的进度发生变化时进行保存。■其他
・调整了在主菜单播放的回放内容。
■问题修正
・修复了在等级匹配中使用的角色更改为“10年级和初始服装晶”的错误。
・修正了在网络对战中使用舜帝时,偶尔出现饮酒次数不同步的问题。
・修正了部分德语的奖杯说明。
・修正了其他轻微问题。 -
Ver.1.30(2021.12.08 更新) 更新推送通知
更新文件Ver.1.30已于2021年12月8日推送。
游玩在线模式需进行本次更新。本次更新的变更点
■追加全新下载内容。
・追加「《人中之龙》系列联动包」。
伴随本次追加,UI也进行了调整。
※关于DLC的详细介绍请查看此处进行确认。■对「定期淘汰对战(β)」模式进行了调整、变更与修正。
・对定期淘汰对战模式中的玩家匹配进行了调整,更加重视”参与玩家的网络适配性”。
伴随此调整,在定期淘汰对战模式开始前进行的匹配调整也进行了变更。
・更改了获得报酬后进行自动存档的时间。
在关闭获得报酬的对话框时进行自动存档。
・修正了其他一些问题。■对战过程中,场地上因镜头角度无法显示的墙壁,将调整为半透明形式。
■在房间对战的淘汰对战/联盟对战/团体对战中,追加终止对战的功能。
■其他
・在主菜单的设定与配置处追加版权声明。
・追加TIPS。■问题修正
・修正了其他轻微问题。
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Ver.1.21(2021.10.29 更新) 更新推送通知
更新文件Ver.1.21已于2021年10月29日推送。
游玩在线模式需进行本次更新。本次更新的变更点
■问题修正
・修正了在定期淘汰对战中与网络状况不佳的用户再战时,淘汰赛无法继续进行的问题。
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Ver.1.20(2021.09.30 更新) 更新推送通知
更新文件Ver.1.20将于2021年9月30日推送。
游玩在线模式需进行本次更新。本次更新的变更点
■上线「定期淘汰对战(β)」模式
・每周末(周六21时/周日06时/周日15时 均为日本时间)举行的公开淘汰对战。
・根据淘汰对战种类不同匹配内容也会有所不同。
・玩家可以根据排名获得特殊的称号以及段位经验值。
※段位经验值会在淘汰对战结束后,进行经验值发生变化的战斗时显示更新。
※获得的称号可以使用一周。
・定期淘汰对战的正式比赛中,败北时段位经验值不会发生变化。
■奖杯追加
・追加了与「团体对战」「定期淘汰对战」相关的奖杯。
※关于「团体对战」奖杯,若已经达成了获取条件
需要再次进行「任意形式的房间对战」来获得奖杯。■问题修正
・修正了选择「Genesis」场地时有小概率强制结束的问题。
・修正了其他轻微问题。 -
Ver.1.10(2021.08.25 更新) 发布更新的通知
2021年8月25日,开始发布更新文件Ver.1.10。
若要游玩在线模式,必须进行本次更新。本次更新的更改点
■房间对战中追加“团体对战”规则。
・能以败者退场的形式进行团体对战。
・可以随机或是指定组成任意队伍。■在房间对战中可同时进行淘汰对战/联盟对战。
・可以在房间设定中设定同时进行的开/关。
默认设置为开。■在房间对战中追加场地设定。
・可以将房间对战的场地设为固定。
・若房间对战中为随机场地的情况下,再次对战时能够重新进行场地选择。■调整了侧移反击命中的特效。
・调整为以紫色为基础的侧移反击命中特效。
■其他
・搜索房间时可对没有设置密码的房间进行过滤。
・到达指定段位时,追加提升其他角色段位的条件。
已经有角色到达段位的情况下、更新后,将会在主菜单中进行变更。
・房间对战中的联盟对战,分数得失将通过回合数来计算。
・调整了房间对战画面的UI显示。
・调整了对战中在线ID显示的尺寸。
・离线对战暂停菜单中,追加“返回角色选择”选项。
・变更了自由训练中在播放记录指令时重置位置的操作。
・追加了TIPS。
・追加了称号。■问题修正
・修正了房间对战的通常对战规则下,一方未点击好的情况下倒计时结束, 之前点击了好的玩家会发生无法进入下一次对战的情况。
・修正了其他细小的问题。■关于定期淘汰对战模式
与“团体对战”和“同时进行”一起提到的”定期淘汰对战模式”将在下一次和后续更新中支持。
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Ver.1.05(2021.07.16 更新) 发布更新的通知
2021年7月16日,开始发布更新文件Ver.1.05。
若要游玩在线模式,必须进行本次更新。本次更新的更改点
■问题修正
・修正了房间对战中通常对战,演练对战以及热身时发生的双方点击好的情况下,无法进行对战的问题。
关于Ver.1.04中发布的已知问题,原先预定将在下一个更新版本修正,但经确认预定在今后的版本更新中修正。给大家带来不便深表歉意。
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Ver.1.04(2021.07.08 更新) 发布更新的通知
2021年7月8日开始发布更新文件Ver1.04。
若要游玩在线模式,必须进行本次更新。本次更新的更改点
■追加房间对战中的邀请功能。
・房间内可以邀请朋友或是特定的玩家。
・接受邀请的玩家能够对私人席位进行设定。■对正在进行中的淘汰对战,联盟对战可以转交房主。
・对于正在进行中的淘汰对战,联盟对战,房主若是自己退出房间,或是由于断线退出房间,房间中剩余的玩家将继承房主继续进行淘汰对战,联盟对战。
■表情显示的设定追加及更改
表情显示设定追加,更改如下。
Ver.1.03以前 Ver.1.04以后 细节 OFF
只在观战中显示
相当于原来的OFF设置。
在自己的对战中不显示。ON
始终显示
相当于原来的ON设置。
在自己的对战中及所有情况下都显示。-
只在观战中及对战前后显示
※新追加只在观战中及自己对战前后(登场及胜利演出中)显示。在自己的对战中不显示。
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OFF
※新追加始终不显示。
■其他
・追加TIPS。
・观战时,在一定时间内不做操作,画面下方的帮助提示就会不显示。
再次进行操作就会重新显示。
・调整了主菜单显示的回放内容。
・在淘汰对战中的“+1规则”也适用于半决赛。
・标题画面中会显当前版本示。■问题修正
・修正排位对战中发生不相关的匹配问题。
・修正排位对战中出现不符合连线显示的问题。
・修正玩家数据中关于各场地胜率中的Genesis数据没有被正确反映的问题。
・修正【DLC】VF的1P、2P服装出现调换的角色。
・提升网络对战的稳定性。
・修正其他轻微问题。■已知存在的问题
・房间对战的通常对战规则下,一方未点击好的情况下倒计时结束,之前点击了好的玩家会发生无法进入下一次对战的情况。
发生该问题时,若是重新开启对战卡,或是双方都不点击好等待倒计时结束,便能恢复正常状态。
将在下次“之后”的版本更新中预定修正。 -
Ver.1.03(2021.06.10 更新) 发布更新的通知
2021年6月10日开始发布更新文件Ver1.03。
若要游玩在线模式,必须进行本次更新。本次更新的更改点
■通过房间ID追加搜索房间功能。
・搜索房间画面中按△就可以搜索房间ID。
→与输入房间ID一致的房间会在房间列表中显示。・房间菜单中已能显示房间ID。
※注意事项
・搜索房间画面中只显示能够加入的房间。
“包含观战而满员的房间”“不满足网络状况限制的房间”“正在进行淘汰对战・联盟对战的房间”
上述情况下的房间即便进行搜索房间ID也不会被显示。・本次更新后将不再提供密码搜索。