In the Ver.1.81 update released today, July 8(Wednesday), we have made some battle balance adjustments. For more details, please check the list below:
• Increased stun duration of successful parries.
• Increased stun duration of guard breaks.
• Lowered the damage taken from combos after a guard break.
• Now invulnerable to light attacks and throws on startup.
• Support fighters whose actions have been interrupted after taking damage cannot be hit by additionally attacks.
• Increased Special gauge buildup rate of Chase Dash.
• Extended flinch invulnerability for heavy attacks.
• Made it easier to hit opponents on the ground with Aerial Attack: 2-Hit Combo.
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Increased recovery frames when Skill 1 misses.
• Increased recovery frames of Skill 1 when blocked.
• Made it easier to hit opponents on the ground with Aerial Attack: 2-Hit Combo.
• Heavy attacks now have a faster startup.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• The first hit of Skill 1 now has a faster startup.
• The second hit of Skill 1 now has a faster startup.
• Increased damage of Skill 1.
• Skill 2 now has a faster startup.
• Increased damage of Skill 2.
• Increased combo damage of Skill 2.
• Shortened distance to the opponent when Skill 2 connects, making it easier to follow up with aerial attacks.
• When using Skill 2 at point-blank range, a Quick Dodge can be performed.
• Increased damage of Skill 3.
• Increased defense.
• Increased the distance covered by a light attack while tilting the stick.
• Heavy attacks now have a faster startup.
• Adjusted the startup movement on heavy attacks performed with a button tap.
• Reduced the distance covered by a heavy attack performed with a button tap.
• Extended flinch invulnerability for heavy attacks.
• Increased combo damage of Skill 1.
• Adjusted the hurtbox during Skill 1 to make it harder for opponents to land a hit.
• Skill 2 now has a faster startup.
• Extended Skill 3 combo timer.
• Lowered combo damage of Skill 3.
• Made First Ultimate Art easier to land by adjusting its travel distance.
• Increased Special gauge buildup rate of Chase Dash.
• Extended flinch invulnerability for heavy attacks.
• Increased defense.
• Reduced the guard depletion of light attacks.
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Increased damage of charged Skill 1.
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Reduced the guard depletion of Skill 2 when performed on the ground.
• Increased defense.
• Reduced the guard depletion of light attacks.
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Increased damage of charged Skill 1.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a slower startup.
• Increased combo damage of Skill 1 when performed on the ground.
• Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
• Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
• Made it easier to land follow-up attacks with Skill 2.
• Increased recovery frames when Skill 3 misses.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a slower startup.
• Shortened combo timer of Skill 1 when performed on the ground.
• Adjusted Skill 1 to only be canceled on hit or block.
• Changed the status inflicted by a blocked Skill 1 and shortened the opponent's guard stun.
• Reduced opponent knockback when Skill 1 is blocked.
• Made it impossible to Quick Dodge after missing Skill 2.
• Increased defense.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a slower startup.
• Increased combo damage of Skill 1 when performed on the ground.
• Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
• Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
• Made it easier to land follow-up attacks with Skill 2.
• Increased recovery frames when Skill 3 misses.
• Increased defense.
• Increased throw damage.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• After the first hit of Skill 1, a Quick Dodge can be performed.
• Made it possible to perform follow-up attacks after breaking an opponent's guard with Skill 3.
• Increased defense.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Made it possible to cancel heavy attacks.
• Increased combo damage of Skill 3.
• Adjusted combo scaling of Skill 3 and increased its overall damage.
• Reduced opponent knockback when aerial Skill 3 is blocked.
• Made it easier to land follow-up attacks when Skill 3 connects.
• Added invincibility frames when shoving an enemy during Skill 3.
• Changed the status inflicted by a successful Support Skill 1 to make it easier to perform follow-up attacks.
• Increased defense.
• Increased throw damage.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• After the first hit of Skill 1, a Quick Dodge can be performed.
• Made it possible to perform follow-up attacks after breaking an opponent's guard with Skill 3.
• Increased defense.
• Increased the speed of Genya's Chase Dash while Boost is active.
• Increased damage of Aerial Attack (Plunge).
• Skill 1 now hones in on aerial opponents when performed on the ground.
• Reduced recovery frames when aerial Skill 1 misses.
• Increased combo damage of aerial Skill 1.
• Made it easier to land Skill 3 after a successful counterattack.
• Adjusted Skill 3 so that it can hit opponents who do not flinch after a successful counterattack.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Extended combo timer for fully charged Skill 1 when performed on the ground.
• Skill 2 can now be canceled into a heavy attack before any follow-up inputs.
• Increased the amount of support gauge replenished by Skill 3.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Made it easier to land aerial attacks after hitting an opponent with a Chase Dash.
• First and second hits of Light Attack: 2-Hit Combo can now be canceled into a Quick Dodge or a skill.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
•Heavy attacks now have a slower startup.
• Shortened flinch invulnerability for heavy attacks.
• Increased combo damage of Skill 2.
• Adjusted Skill 2 so that its tracking attack only activates when used in the air.
• Skill 2 can now be canceled into Quick Dodge or another skill, starting from the first hit.
• Increased combo damage of Chase Dash.
• Increased the distance covered by throws on startup.
• Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Increased opponent knockback caused by Skill 3.
•Fixed an issue where Makomo could be counterattacked following the animation for her First Ultimate Art.
• Increased the distance covered by throws on startup.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Increased opponent recovery frames when Skill 2 is blocked.
• Increased the distance covered by throws on startup.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Increased damage of Skill 1.
• Increased damage of Skill 2.
• Increased opponent recovery frames when Skill 2 is blocked.
• Increased damage of Skill 3.
• Increased combo damage of Skill 3.
• Increased combo damage of Chase Dash.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Aerial Attack: 2-Hit Combo now has a faster startup.
• Made it easier to land Aerial Attack: 2-Hit Combo.
• Extended Aerial Attack (Plunge)'s combo timer.
• Lowered base attack damage of Skill 3.
• Increased Skill 3's poison damage.
• Increased combo damage of Chase Dash.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Aerial Attack: 2-Hit Combo now has a faster startup.
• Made it easier to land Aerial Attack: 2-Hit Combo.
• Extended Aerial Attack (Plunge)'s combo timer.
• Skill 3 now grants invincibility on startup.
• Shortened Skill 3's combo timer.
• Increased defense.
• Made it easier to land Light Attack: 3-Hit Combo.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• When using Skill 1 on the ground, a Quick Dodge can be performed after the first hit.
• Adjusted combo scaling of Skill 3 and reduced its overall damage.
• Decreased the knockback after landing Skill 3 on an aerial opponent.
• Increased defense.
• Made it easier to land Light Attack: 3-Hit Combo.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Extended the combo timer of fully charged heavy attacks.
• When using Skill 1 on the ground, a Quick Dodge can be performed after the first hit.
• Adjusted combo scaling of Skill 3 and reduced its overall damage.
• Decreased the knockback after landing Skill 3 on an aerial opponent.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Reduced the time before Quick Dodge can be used after Skill 2.
• Lowered combo damage of Skill 2.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Reduced the time before Quick Dodge can be used after Skill 2.
• Lowered combo damage of Skill 2.
• Increased defense.
• Reduced the distanced covered by light attacks.
• Made aerial attacks easier to perform.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Made it easier to land Skill 1.
• Increased combo damage of Skill 2.
• Made it possible to charge Skill 2.
• Made it possible to cancel Skill 2 into a throw.
• Quick Dodge can now be used out of Skill 3 when it hits.
• Increased damage of Skill 3.
• Shortened Skill 3's combo timer.
• Gave Support Skill 2 homing properties.
• Reduced the guard depletion of Light Attack: 4-Hit Combo (Lower) when performed on the ground.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Increased damage of Skill 1.
• Made it possible to charge Skill 2.
• Lowered combo damage of Skill 3.
• Shortened the combo timer for additional Skill 3 inputs.
• During Boost, made it impossible to cancel into another skill when Skill 3 misses.
• Muichiro's Second Ultimate Art now has a faster startup.
• Lowered defense.
• Increased movement speed.
• Increased Chase Dash speed.
• Reduced the guard depletion of Chase Dash.
• Reduced the Special gauge buildup rate of aerial attacks.
• Lowered aerial attack damage.
• Reduced the Special gauge buildup rate of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Increased the Special gauge buildup rate of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Light Attack: 5-Hit Combo now has a faster startup.
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Increased heavy attack speed.
• Increased the distance covered by Sanemi's throw when performed mid-combo.
• Adjusted the on-hit reaction caused by a fully charged Skill 2.
• Adjusted aerial Skill 2 to grant flinch invulnerability.
• Increased recovery frames when Skill 3 misses.
• Shortened Support Skill 1's combo timer.
• Reduced the guard depletion of Light Attack: 4-Hit Combo (Lower) when performed on the ground.
• Lowered aerial attack damage.
• Reduced the Special gauge buildup rate of aerial attacks.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Reduced the Special gauge buildup rate of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
• Heavy attacks now have a slower startup.
• Shortened flinch invulnerability for heavy attacks.
• Lowered charged heavy attack damage.
• Made it possible to cancel an ongoing heavy attack into another heavy attack.
• Lowered combo damage of Skill 1.
• Reduced opponent knockback when Skill 1 is blocked.
• Increased combo damage of Skill 2.
• Increased recovery frames for Light Attack: 2-Hit Combo.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Shortened Skill 1's combo timer.
• Increased recovery frames for Skill 1 when performed on the ground.
• Delayed skill gauge recovery for aerial Skill 1.
• Increased combo damage of Skill 3.
• Reduced the guard depletion of Skill 3.
• Increased recovery frames when Skill 3 misses.
• Shortened Skill 3's combo timer.
• Reduced opponent knockback when Support Skill 1 is blocked.
• Muichiro's Second Ultimate Art now has a faster startup.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a slower startup.
• Shortened flinch invulnerability for heavy attacks.
• Made it possible to cancel Skill 2 into a throw.
• Made it easier to start combos with Skill 2.
• Increased continous damage of Demon Skill 1.
• Increased combo damage of Demon Skill 2.
• Made it easier to land follow-up attacks when aerial Demon Skill 2 connects.
• Increased recovery frames for Light Attack: 4-Hit Combo.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Adjusted combo scaling of Aerial Attack: 2-Hit Combo and lowered its overall damage.
• Lowered damage of Aerial Attack (Plunge).
• Increased damage of Skill 2.
• Adjusted Skill 2 to make the post-dash attack easier to land.
• Increased damage of Skill 3.
• Made it easier to land Support Skill 1.
• Increased damage of Support Skill 2.
• Reduced opponent knockback when Support Skill 2 is blocked.
• Made it easier to land Hinatsuru, Makio, and Suma's Ultimate Art.
• Increased movement speed.
• Increased Chase Dash speed.
• Increased heavy attack speed.
• Extended flinch invulnerability for heavy attacks.
• Reduced the delay before a blocked Skill 2 can be canceled into another skill.
• Reduced the delay before a successfully landed Skill 2 can be canceled into another skill.
• Reduced the distance covered by Skill 2 when blocked.
• Skill 3 now grants invincibility.
• Using Skill 3 mid-combo now temporarily pauses the combo timer.
• Increased recovery frames when Skill 3 misses.
• Increased the time required to activate charged Skill 3.
• Increased the rate at which the skill gauge replenishes during Special Skill 1.
• Special Skill 2 now grants flinch invulnerability.
• Made it easier to land Special Skill 2.
• Increased the time it takes for skill gauge recovery to start when Special Skill 2 hits.
• Increased the time it takes for skill gauge recovery to start when Special Skill 2 hits.
• Ultimate Art now easier to land.
• Lowered combo damage of Light Attack: 4-Hit Combo.
• Increased Light Attack: 4-Hit Combo damage while Boost is active.
• Lowered aerial attack damage.
• Increased aerial attack damage while Boost is active.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Increased Aerial Attack: 2-Hit Combo while Boost is active.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Increased throw damage while Boost is active.
• Increased Skill 1 damage while Boost is active.
• Increased Skill 2 damage while Boost is active.
• Increased Skill 3 damage while Boost is active.
• Increased Demon Skill 1 damage while Boost is active.
• Increased Demon Skill 2 damage while Boost is active.
• Light Attack: 3-Hit Combo now has a faster startup.
• Light Attack: 4-Hit Combo (Lower) now has a faster startup.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Lowered combo damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Delayed skill gauge recovery for Skill 1 when performed on the ground.
• Delayed skill gauge recovery for aerial Skill 1.
• Adjusted heavy attacks to no longer have increased recovery frames when used at point-blank range.
• Shortened flinch invulnerability for heavy attacks.
• Increased recovery frames for heavy attacks.
• Increased damage of Skill 2.
• Increased damage of Demon Skill 1.
• Increased damage of Demon Skill 2.
• Increased damage of Aerial Attack (Plunge).
• Extended the combo timer when Aerial Attack (Plunge) hits.
• Made it possible to cancel Aerial Attack (Plunge) into a throw.
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Skill 1 can no longer be canceled into another skill.
• Adjusted Yahaba's heavy attacks to no longer have increased recovery frames when used at point-blank range.
• Adjusted Skill Gauge Restoration to temporarily stop during the Aerial Attack: 2-Hit Combo.
• Adjusted Skill Gauge Restoration to temporarily stop during Yahaba's Aerial Attack: 2-Hit Combo.
• Shortened flinch invulnerability for Yahaba's heavy attacks.
• Increased recovery frames for Yahaba's heavy attacks.
• Increased damage of Skill 2.
• Increased damage of Demon Skill 1.
• Lowered damage of Demon Skill 2.
• Adjusted Skill Gauge Restoration to temporarily stop during Susamaru's aerial attacks.
• Adjusted Skill Gauge Restoration to temporarily stop during Susamaru's Aerial Attack: 2-Hit Combo.
• Increased damage of Susamaru's Aerial Attack (Plunge).
• Extended the combo timer when Susamaru lands an Aerial Attack (Plunge).
• Susamaru's Aerial Attack (Plunge) can now be canceled into a throw.
• Susamaru's heavy attacks now have a faster startup.
• Extended flinch invulnerability for Susamaru's heavy attacks.
• Susamaru's Skill 1 can no longer be canceled into another skill.
• Increased combo damage of Chase Dash.
• Adjusted Skill Gauge Restoration to temporarily stop during aerial attacks.
• Lowered aerial attack damage.
• Adjusted Skill Gauge Restoration to temporarily stop during Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Made it possible to Quick Dodge after missing a heavy attack.
• Made it easier to land follow-up attacks when aerial Demon Skill 1 connects.
• Made it easier to land follow-up attacks when aerial Demon Skill 2 connects.
• Increased light attack combo damage.
• Light attacks performed without tilting the stick now have a slower startup.
• Light attacks performed while tilting the stick now have a faster startup.
• Reduced the distanced covered by light attacks performed while tilting the stick.
• Reduced the range of light attacks.
• Increased opponent knockback when Light Attack: 4-Hit Combo is blocked.
• Reduced the range of Light Attack: 4-Hit Combo.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Made it easier to land Skill 1 when performed on the ground.
• Increased damage of Demon Skill 1.
• Increased combo damage of Demon Skill 1.
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Shortened the activation time of Skill 3's invicibility effect.
• Made it impossible to Quick Dodge after Skill 3 is blocked.
• Made it impossible to Quick Dodge after missing Skill 3.
• Demon Skill 2 now has a faster startup.
• Made it easier to initiate combos with Demon Skill 2.
• Adjusted combo scaling of Demon Skill 2 and increased its overall damage.
• Increased Ultimate Art damage.
• Increased Daki's light attack combo damage.
• Daki's light attacks performed without tilting the stick now have a slower startup.
• Daki's light attacks performed while tilting the stick now have a faster startup.
• Reduced the distanced covered by Daki's light attacks performed while tilting the stick.
• Reduced the range of Daki's light attacks.
• Increased opponent knockback when Daki's Light Attack: 4-Hit Combo is blocked.
• Reduced the range of Daki's Light Attack: 4-Hit Combo.
• Lowered Daki's aerial attack damage.
• Lowered damage of Daki's Aerial Attack: 2-Hit Combo.
• Lowered damage of Daki's Aerial Attack (Plunge).
• Extended flinch invulnerability for Daki's heavy attacks.
• Made it easier to land Daki's Skill 1 when performed on the ground.
• Adjusted hurtbox for Daki's Demon Skill 1.
• Increased opponent knockback when Daki's Demon Skill 2 is blocked.
• Gyutaro's heavy attacks now have a faster startup.
• Extended flinch invulnerability for Gyutaro's heavy attacks.
• Shortened the activation time of the invicibility effect on Gyutaro's Skill 3.
• Made it impossible to Quick Dodge after Gyutaro's Skill 3 is blocked.
• Made it impossible to Quick Dodge after missing Gyutaro's Skill 3.
• Adjusted the damage distribution of Gyutaro's Ultimate Art.
• Lowered combo damage of Gyutaro's Demon Skill 1.
• Adjusted Dual Ultimate damage.
• Gyutaro and Daki's Dual Ultimate now has a faster startup.
• Made it easier to land Gyutaro and Daki's Dual Ultimate.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Reduced opponent knockback when Skill 1 is blocked.
• Skill 2 now grants "super armor" on startup.
• Fixed an issue where Gyokko could be counterattacked following the animation for his Ultimate Art.
• Increased recovery frames for Light Attack: 2-Hit Combo.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Reclassified Zohakuten's dragon heavy attack as a projectile attack.
• Delayed when Quick Dodge becomes available after a heavy attack.
• Increased defense.
• Increased recovery frames for Light Attack: 2-Hit Combo.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Increased damage of Aerial Attack (Plunge).
• Made it easier to land Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Decreased the time it takes for skill gauge recovery to start for Skill 1.
• Lowered combo damage of Skill 2.
• Adjusted Skill 2 so that Quick Dodge can be used from the beginning of the dash.
• Decreased the time it takes for skill gauge recovery to start for Skill 2.
• Decreased the time it takes for skill gauge recovery to start for Skill 3.
• Shortened the time before Skill 3 can be canceled into a Chase Dash.
• Reduced the knockback effect on hit for Skill 3.
• Extended flinch invulnerability for heavy attacks.
• Reduced the time before Quick Dodge can be used after Skill 1.
• Made it impossible to Quick Dodge after a blocked Skill 3.
• Increased Ultimate Art damage.
• Reduced the distanced covered by the first hit of a light attack combo performed while tilting the stick.
• Reduced the distanced covered by the first hit of a light attack combo performed without tilting the stick.
• Increased combo damage of Light Attack: 4-Hit Combo.
• Made it impossible to cancel heavy attacks performed with a button tap.
• Lowered Skill 1 damage while Boost is active.
• Changed the stagger effect inflicted by a successful Skill 1 so that follow-up attacks are easier to perform.
• Reduced the delay before Skill 1 can be canceled into a throw.
• Skill 1 can no longer be canceled into a heavy attack or parry.
• Increased the damge of Skill 2 when fully charged.
• Made it possible to perform follow-up attacks after breaking an opponent's guard with Skill 3.
• Lowered the damage of fully charged Skill 3.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Reduced recovery frames of heavy attacks performed with a button tap.
• Made it easier to land Skill 1 after an aerial Chase Dash.
• Made it impossible to cancel Skill 3 into Boost.
• Made it impossible to cancel Skill 3 into a light attack.
• Made it impossible to cancel Skill 3 into another skill.
• Reduced the range of Skill 3.
• Reduced recovery frames when Skill 3 connects.
• Made it easier to land Skill 3.
• Lowered defense.
• Made it harder for Light Attack: 3-Hit Combo to knock down an aerial opponent.
• Increased recovery frames for Light Attack: 4-Hit Combo (Lower).
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a slower startup.
• Shortened flinch invulnerability for heavy attacks.
• Made it impossible to cancel heavy attacks performed with a button tap.
• Lowered combo damage of fully charged Skill 1 when Boost is active.
• Delayed skill gauge recovery for Skill 1.
• Increased Skill 2's recovery frames during Boost to match its standard recovery time.
• Delayed skill gauge recovery for Skill 2.
• Shortened the combo timer of Skill 3 with Boost active.
• Made it impossible to cancel Skill 3 into another skill while Boost is active.
• Delayed skill gauge recovery for Skill 3.
• Increased recovery frames when Skill 3 misses.
• Increased recovery frames when Skill 3 is blocked.
• Lowered defense.
• Increased recovery frames for Light Attack: 4-Hit Combo (Upper).
• Increased recovery frames for Light Attack: 4-Hit Combo (Lower).
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Made it impossible to cancel heavy attack into a skill.
• Heavy attacks now have a slower startup.
• Shortened flinch invulnerability for heavy attacks.
• Reduced damage of Skill 1 when performed on the ground.
• Lowered combo damage of Skill 1.
• Increased the guard depletion of Skill 1.
• Reduced the travel distance and range of Skill 1 when performed on the ground.
• Skill 1 can no longer be canceled into a heavy attack or parry.
• Lowered damage of Skill 2.
• Made it impossible to use a support skill with Skill 2.
• Shortened the time before a blocked Skill 2 can be canceled into a Quick Dodge.
• Lowered damage of a successful Skill 3 counterattack.
• Lowered damage dealt when performing Skill 3 with additional inputs.
• Delayed flinch invulnerability when performing Skill 3 with additional commands.
• Shortened recovery state when performing Skill 3 with additional commands.
• When using Skill 3 with additional inputs, a Quick Dodge can be performed after the attack connects.
• Decreased the time it takes for skill gauge recovery to start for Skill 3.
• Increased combo damage of Chase Dash.
• Increased combo damage of light attacks performed while tilting the stick.
• Reduced the distanced covered by light attacks performed while tilting the stick.
• After the first hit of Light Attack: 2-Hit Combo, a Quick Dodge can be performed.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended the combo timer of fully charged heavy attacks that break the opponents' guard.
• Heavy attacks now have a slower startup.
• Shortened flinch invulnerability for heavy attacks.
• Removed the ability to cancel a missed Skill 1 into another skill or a Quick Dodge.
• Removed the ability to cancel a blocked Skill 1 into another skill.
• When using Skill 1, a Quick Dodge can be performed if the attack is blocked.
• Reduced the time before Quick Dodge can be used after Skill 1 is blocked.
• Made it possible to cancel into another skill after Skill 1 hits.
• Made it easier to land follow-up attacks when Skill 1 connects.
• Increased the guard depletion Skill 1 inflicts on poisoned opponents.
• Increased the damage Skill 1 deals to poisoned opponents when guarded.
• Increased combo damage of aerial Skill 1.
• Reduced startup on Skill 2 when performed on the ground.
• Lowered combo damage of Skill 2.
• Reduced the time before Quick Dodge can be used after Skill 2 hits.
• Reduced the time before Quick Dodge can be used after Skill 2 is blocked.
• Reduced the guard depletion Skill 2 inflicts on opponents with no status ailments.
• Increased the guard depletion Skill 2 inflicts on poisoned opponents.
• Increased the damage Skill 2 deals to poisoned opponents when guarded.
• Made it impossible to Quick Dodge after missing Skill 3.
• Reduced recovery frames when Skill 3 misses.
• Adjusted Ultimate Art's damage distribution.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Shortened flinch invulnerability for heavy attacks.
• Demon Skill 1 can now hit opponents recovering from knockdown.
We hope you continue to enjoy Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2.