Latest Announce
ments
Latest Announcements

Battle balance adjustments implemented!

In the Ver.1.81 update released today, July 8(Wednesday), we have made some battle balance adjustments. For more details, please check the list below:

Overall Gameplay Adjustments

Parrying

• Increased stun duration of successful parries.

Guard Breaks

• Increased stun duration of guard breaks.
• Lowered the damage taken from combos after a guard break.

Aerial Attack (Plunge)

• Now invulnerable to light attacks and throws on startup.

Supports

• Support fighters whose actions have been interrupted after taking damage cannot be hit by additionally attacks.

Character Balancing Adjustments

Tanjiro Kamado

• Increased Special gauge buildup rate of Chase Dash.
• Extended flinch invulnerability for heavy attacks.

Tanjiro Kamado (Hinokami Kagura)

• Made it easier to hit opponents on the ground with Aerial Attack: 2-Hit Combo.
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Increased recovery frames when Skill 1 misses.
• Increased recovery frames of Skill 1 when blocked.

Tanjiro Kamado (Entertainment District)

• Made it easier to hit opponents on the ground with Aerial Attack: 2-Hit Combo.
• Heavy attacks now have a faster startup.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• The first hit of Skill 1 now has a faster startup.
• The second hit of Skill 1 now has a faster startup.
• Increased damage of Skill 1.
• Skill 2 now has a faster startup.
• Increased damage of Skill 2.
• Increased combo damage of Skill 2.
• Shortened distance to the opponent when Skill 2 connects, making it easier to follow up with aerial attacks.
• When using Skill 2 at point-blank range, a Quick Dodge can be performed.
• Increased damage of Skill 3.

Tanjiro Kamado (Swordsmith Village)

• Increased defense.
• Increased the distance covered by a light attack while tilting the stick.
• Heavy attacks now have a faster startup.
• Adjusted the startup movement on heavy attacks performed with a button tap.
• Reduced the distance covered by a heavy attack performed with a button tap.
• Extended flinch invulnerability for heavy attacks.
• Increased combo damage of Skill 1.
• Adjusted the hurtbox during Skill 1 to make it harder for opponents to land a hit.
• Skill 2 now has a faster startup.
• Extended Skill 3 combo timer.
• Lowered combo damage of Skill 3.
• Made First Ultimate Art easier to land by adjusting its travel distance.

Academy Tanjiro

• Increased Special gauge buildup rate of Chase Dash.
• Extended flinch invulnerability for heavy attacks.

Nezuko Kamado

• Increased defense.
• Reduced the guard depletion of light attacks.
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Increased damage of charged Skill 1.

Nezuko Kamado (Advanced Demon Form)

• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Reduced the guard depletion of Skill 2 when performed on the ground.

Academy Nezuko

• Increased defense.
• Reduced the guard depletion of light attacks.
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Increased damage of charged Skill 1.

Zenitsu Agatsuma

• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a slower startup.
• Increased combo damage of Skill 1 when performed on the ground.
• Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
• Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
• Made it easier to land follow-up attacks with Skill 2.
• Increased recovery frames when Skill 3 misses.

Zenitsu Agatsuma (Entertainment District)

• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a slower startup.
• Shortened combo timer of Skill 1 when performed on the ground.
• Adjusted Skill 1 to only be canceled on hit or block.
• Changed the status inflicted by a blocked Skill 1 and shortened the opponent's guard stun.
• Reduced opponent knockback when Skill 1 is blocked.
• Made it impossible to Quick Dodge after missing Skill 2.

Academy Zenitsu

• Increased defense.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a slower startup.
• Increased combo damage of Skill 1 when performed on the ground.
• Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
• Performing a Quick Dodge after hitting an opponent with Skill 2 now consumes your skill gauge.
• Made it easier to land follow-up attacks with Skill 2.
• Increased recovery frames when Skill 3 misses.

Inosuke Hashibira

• Increased defense.
• Increased throw damage.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• After the first hit of Skill 1, a Quick Dodge can be performed.
• Made it possible to perform follow-up attacks after breaking an opponent's guard with Skill 3.

Inosuke Hashibira (Entertainment District)

• Increased defense.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Made it possible to cancel heavy attacks.
• Increased combo damage of Skill 3.
• Adjusted combo scaling of Skill 3 and increased its overall damage.
• Reduced opponent knockback when aerial Skill 3 is blocked.
• Made it easier to land follow-up attacks when Skill 3 connects.
• Added invincibility frames when shoving an enemy during Skill 3.
• Changed the status inflicted by a successful Support Skill 1 to make it easier to perform follow-up attacks.

Academy Inosuke

• Increased defense.
• Increased throw damage.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• After the first hit of Skill 1, a Quick Dodge can be performed.
• Made it possible to perform follow-up attacks after breaking an opponent's guard with Skill 3.

Genya Shinazugawa

• Increased defense.
• Increased the speed of Genya's Chase Dash while Boost is active.
• Increased damage of Aerial Attack (Plunge).
• Skill 1 now hones in on aerial opponents when performed on the ground.
• Reduced recovery frames when aerial Skill 1 misses.
• Increased combo damage of aerial Skill 1.
• Made it easier to land Skill 3 after a successful counterattack.
• Adjusted Skill 3 so that it can hit opponents who do not flinch after a successful counterattack.

Murata

• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Extended combo timer for fully charged Skill 1 when performed on the ground.
• Skill 2 can now be canceled into a heavy attack before any follow-up inputs.
• Increased the amount of support gauge replenished by Skill 3.

Sakonji Urokodaki

• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Made it easier to land aerial attacks after hitting an opponent with a Chase Dash.

Sabito

• First and second hits of Light Attack: 2-Hit Combo can now be canceled into a Quick Dodge or a skill.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
•Heavy attacks now have a slower startup.
• Shortened flinch invulnerability for heavy attacks.
• Increased combo damage of Skill 2.
• Adjusted Skill 2 so that its tracking attack only activates when used in the air.
• Skill 2 can now be canceled into Quick Dodge or another skill, starting from the first hit.

Makomo

• Increased combo damage of Chase Dash.
• Increased the distance covered by throws on startup.
• Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Increased opponent knockback caused by Skill 3.
•Fixed an issue where Makomo could be counterattacked following the animation for her First Ultimate Art.

Giyu Tomioka

• Increased the distance covered by throws on startup.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Increased opponent recovery frames when Skill 2 is blocked.

Academy Giyu

• Increased the distance covered by throws on startup.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Increased damage of Skill 1.
• Increased damage of Skill 2.
• Increased opponent recovery frames when Skill 2 is blocked.
• Increased damage of Skill 3.
• Increased combo damage of Skill 3.

Shinobu Kocho

• Increased combo damage of Chase Dash.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Aerial Attack: 2-Hit Combo now has a faster startup.
• Made it easier to land Aerial Attack: 2-Hit Combo.
• Extended Aerial Attack (Plunge)'s combo timer.
• Lowered base attack damage of Skill 3.
• Increased Skill 3's poison damage.

Academy Shinobu

• Increased combo damage of Chase Dash.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Aerial Attack: 2-Hit Combo now has a faster startup.
• Made it easier to land Aerial Attack: 2-Hit Combo.
• Extended Aerial Attack (Plunge)'s combo timer.
• Skill 3 now grants invincibility on startup.
• Shortened Skill 3's combo timer.

Kyojuro Rengoku

• Increased defense.
• Made it easier to land Light Attack: 3-Hit Combo.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• When using Skill 1 on the ground, a Quick Dodge can be performed after the first hit.
• Adjusted combo scaling of Skill 3 and reduced its overall damage.
• Decreased the knockback after landing Skill 3 on an aerial opponent.

Academy Rengoku

• Increased defense.
• Made it easier to land Light Attack: 3-Hit Combo.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Extended the combo timer of fully charged heavy attacks.
• When using Skill 1 on the ground, a Quick Dodge can be performed after the first hit.
• Adjusted combo scaling of Skill 3 and reduced its overall damage.
• Decreased the knockback after landing Skill 3 on an aerial opponent.

Tengen Uzui

• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Reduced the time before Quick Dodge can be used after Skill 2.
• Lowered combo damage of Skill 2.

Academy Uzui

• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Reduced the time before Quick Dodge can be used after Skill 2.
• Lowered combo damage of Skill 2.

Mitsuri Kanroji

• Increased defense.
• Reduced the distanced covered by light attacks.
• Made aerial attacks easier to perform.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Made it easier to land Skill 1.
• Increased combo damage of Skill 2.
• Made it possible to charge Skill 2.
• Made it possible to cancel Skill 2 into a throw.
• Quick Dodge can now be used out of Skill 3 when it hits.
• Increased damage of Skill 3.
• Shortened Skill 3's combo timer.
• Gave Support Skill 2 homing properties.

Muichiro Tokito

• Reduced the guard depletion of Light Attack: 4-Hit Combo (Lower) when performed on the ground.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Increased damage of Skill 1.
• Made it possible to charge Skill 2.
• Lowered combo damage of Skill 3.
• Shortened the combo timer for additional Skill 3 inputs.
• During Boost, made it impossible to cancel into another skill when Skill 3 misses.
• Muichiro's Second Ultimate Art now has a faster startup.

Sanemi Shinazugawa

• Lowered defense.
• Increased movement speed.
• Increased Chase Dash speed.
• Reduced the guard depletion of Chase Dash.
• Reduced the Special gauge buildup rate of aerial attacks.
• Lowered aerial attack damage.
• Reduced the Special gauge buildup rate of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack: 2-Hit Combo. • Increased the Special gauge buildup rate of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Light Attack: 5-Hit Combo now has a faster startup.
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Increased heavy attack speed.
• Increased the distance covered by Sanemi's throw when performed mid-combo.
• Adjusted the on-hit reaction caused by a fully charged Skill 2.
• Adjusted aerial Skill 2 to grant flinch invulnerability.
• Increased recovery frames when Skill 3 misses.
• Shortened Support Skill 1's combo timer.

Obanai Iguro

• Reduced the guard depletion of Light Attack: 4-Hit Combo (Lower) when performed on the ground.
• Lowered aerial attack damage.
• Reduced the Special gauge buildup rate of aerial attacks.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Reduced the Special gauge buildup rate of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Reduced the Special gauge buildup rate of Aerial Attack (Plunge).
• Heavy attacks now have a slower startup.
• Shortened flinch invulnerability for heavy attacks.
• Lowered charged heavy attack damage.
• Made it possible to cancel an ongoing heavy attack into another heavy attack.
• Lowered combo damage of Skill 1.
• Reduced opponent knockback when Skill 1 is blocked.
• Increased combo damage of Skill 2.

Gyomei Himejima

• Increased recovery frames for Light Attack: 2-Hit Combo.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Shortened Skill 1's combo timer.
• Increased recovery frames for Skill 1 when performed on the ground.
• Delayed skill gauge recovery for aerial Skill 1.
• Increased combo damage of Skill 3.
• Reduced the guard depletion of Skill 3.
• Increased recovery frames when Skill 3 misses.
• Shortened Skill 3's combo timer.
• Reduced opponent knockback when Support Skill 1 is blocked.
• Muichiro's Second Ultimate Art now has a faster startup.

Yushiro and Tamayo

• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a slower startup.
• Shortened flinch invulnerability for heavy attacks.
• Made it possible to cancel Skill 2 into a throw.
• Made it easier to start combos with Skill 2.
• Increased continous damage of Demon Skill 1.
• Increased combo damage of Demon Skill 2.
• Made it easier to land follow-up attacks when aerial Demon Skill 2 connects.

Hinatsuru, Makio, and Suma

• Increased recovery frames for Light Attack: 4-Hit Combo.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Adjusted combo scaling of Aerial Attack: 2-Hit Combo and lowered its overall damage.
• Lowered damage of Aerial Attack (Plunge).
• Increased damage of Skill 2.
• Adjusted Skill 2 to make the post-dash attack easier to land.
• Increased damage of Skill 3.
• Made it easier to land Support Skill 1.
• Increased damage of Support Skill 2.
• Reduced opponent knockback when Support Skill 2 is blocked.
• Made it easier to land Hinatsuru, Makio, and Suma's Ultimate Art.

Yoriichi Type Zero

• Increased movement speed.
• Increased Chase Dash speed.
• Increased heavy attack speed.
• Extended flinch invulnerability for heavy attacks.
• Reduced the delay before a blocked Skill 2 can be canceled into another skill.
• Reduced the delay before a successfully landed Skill 2 can be canceled into another skill.
• Reduced the distance covered by Skill 2 when blocked.
• Skill 3 now grants invincibility.
• Using Skill 3 mid-combo now temporarily pauses the combo timer.
• Increased recovery frames when Skill 3 misses.
• Increased the time required to activate charged Skill 3.
• Increased the rate at which the skill gauge replenishes during Special Skill 1.
• Special Skill 2 now grants flinch invulnerability.
• Made it easier to land Special Skill 2.
• Increased the time it takes for skill gauge recovery to start when Special Skill 2 hits.
• Increased the time it takes for skill gauge recovery to start when Special Skill 2 hits.
• Ultimate Art now easier to land.

Rui

• Lowered combo damage of Light Attack: 4-Hit Combo.
• Increased Light Attack: 4-Hit Combo damage while Boost is active.
• Lowered aerial attack damage.
• Increased aerial attack damage while Boost is active.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Increased Aerial Attack: 2-Hit Combo while Boost is active.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Increased throw damage while Boost is active.
• Increased Skill 1 damage while Boost is active.
• Increased Skill 2 damage while Boost is active.
• Increased Skill 3 damage while Boost is active.
• Increased Demon Skill 1 damage while Boost is active.
• Increased Demon Skill 2 damage while Boost is active.

Akaza

• Light Attack: 3-Hit Combo now has a faster startup.
• Light Attack: 4-Hit Combo (Lower) now has a faster startup.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Lowered combo damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Delayed skill gauge recovery for Skill 1 when performed on the ground.
• Delayed skill gauge recovery for aerial Skill 1.

Yahaba

• Adjusted heavy attacks to no longer have increased recovery frames when used at point-blank range.
• Shortened flinch invulnerability for heavy attacks.
• Increased recovery frames for heavy attacks.
• Increased damage of Skill 2.
• Increased damage of Demon Skill 1.
• Increased damage of Demon Skill 2.

Susamaru

• Increased damage of Aerial Attack (Plunge).
• Extended the combo timer when Aerial Attack (Plunge) hits.
• Made it possible to cancel Aerial Attack (Plunge) into a throw.
• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Skill 1 can no longer be canceled into another skill.

Yahaba and Susamaru

• Adjusted Yahaba's heavy attacks to no longer have increased recovery frames when used at point-blank range.
• Adjusted Skill Gauge Restoration to temporarily stop during the Aerial Attack: 2-Hit Combo.
• Adjusted Skill Gauge Restoration to temporarily stop during Yahaba's Aerial Attack: 2-Hit Combo.
• Shortened flinch invulnerability for Yahaba's heavy attacks.
• Increased recovery frames for Yahaba's heavy attacks.
• Increased damage of Skill 2.
• Increased damage of Demon Skill 1.
• Lowered damage of Demon Skill 2.
• Adjusted Skill Gauge Restoration to temporarily stop during Susamaru's aerial attacks.
• Adjusted Skill Gauge Restoration to temporarily stop during Susamaru's Aerial Attack: 2-Hit Combo.
• Increased damage of Susamaru's Aerial Attack (Plunge).
• Extended the combo timer when Susamaru lands an Aerial Attack (Plunge).
• Susamaru's Aerial Attack (Plunge) can now be canceled into a throw.
• Susamaru's heavy attacks now have a faster startup.
• Extended flinch invulnerability for Susamaru's heavy attacks.
• Susamaru's Skill 1 can no longer be canceled into another skill.

Enmu

• Increased combo damage of Chase Dash.
• Adjusted Skill Gauge Restoration to temporarily stop during aerial attacks.
• Lowered aerial attack damage.
• Adjusted Skill Gauge Restoration to temporarily stop during Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Made it possible to Quick Dodge after missing a heavy attack.
• Made it easier to land follow-up attacks when aerial Demon Skill 1 connects.
• Made it easier to land follow-up attacks when aerial Demon Skill 2 connects.

Daki

• Increased light attack combo damage.
• Light attacks performed without tilting the stick now have a slower startup.
• Light attacks performed while tilting the stick now have a faster startup.
• Reduced the distanced covered by light attacks performed while tilting the stick.
• Reduced the range of light attacks.
• Increased opponent knockback when Light Attack: 4-Hit Combo is blocked.
• Reduced the range of Light Attack: 4-Hit Combo.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Made it easier to land Skill 1 when performed on the ground.
• Increased damage of Demon Skill 1.
• Increased combo damage of Demon Skill 1.

Gyutaro

• Heavy attacks now have a faster startup.
• Extended flinch invulnerability for heavy attacks.
• Shortened the activation time of Skill 3's invicibility effect.
• Made it impossible to Quick Dodge after Skill 3 is blocked.
• Made it impossible to Quick Dodge after missing Skill 3.
• Demon Skill 2 now has a faster startup.
• Made it easier to initiate combos with Demon Skill 2.
• Adjusted combo scaling of Demon Skill 2 and increased its overall damage.
• Increased Ultimate Art damage.

Daki and Gyutaro

• Increased Daki's light attack combo damage.
• Daki's light attacks performed without tilting the stick now have a slower startup.
• Daki's light attacks performed while tilting the stick now have a faster startup.
• Reduced the distanced covered by Daki's light attacks performed while tilting the stick.
• Reduced the range of Daki's light attacks.
• Increased opponent knockback when Daki's Light Attack: 4-Hit Combo is blocked.
• Reduced the range of Daki's Light Attack: 4-Hit Combo.
• Lowered Daki's aerial attack damage.
• Lowered damage of Daki's Aerial Attack: 2-Hit Combo.
• Lowered damage of Daki's Aerial Attack (Plunge).
• Extended flinch invulnerability for Daki's heavy attacks.
• Made it easier to land Daki's Skill 1 when performed on the ground.
• Adjusted hurtbox for Daki's Demon Skill 1.
• Increased opponent knockback when Daki's Demon Skill 2 is blocked.
• Gyutaro's heavy attacks now have a faster startup.
• Extended flinch invulnerability for Gyutaro's heavy attacks.
• Shortened the activation time of the invicibility effect on Gyutaro's Skill 3.
• Made it impossible to Quick Dodge after Gyutaro's Skill 3 is blocked.
• Made it impossible to Quick Dodge after missing Gyutaro's Skill 3.
• Adjusted the damage distribution of Gyutaro's Ultimate Art.
• Lowered combo damage of Gyutaro's Demon Skill 1.
• Adjusted Dual Ultimate damage.
• Gyutaro and Daki's Dual Ultimate now has a faster startup.
• Made it easier to land Gyutaro and Daki's Dual Ultimate.

Gyokko

• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Reduced opponent knockback when Skill 1 is blocked.
• Skill 2 now grants "super armor" on startup.
• Fixed an issue where Gyokko could be counterattacked following the animation for his Ultimate Art.

Zohakuten

• Increased recovery frames for Light Attack: 2-Hit Combo.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Reclassified Zohakuten's dragon heavy attack as a projectile attack.
• Delayed when Quick Dodge becomes available after a heavy attack.

Muzan Kibutsuji

• Increased defense.
• Increased recovery frames for Light Attack: 2-Hit Combo.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Increased damage of Aerial Attack (Plunge).
• Made it easier to land Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Decreased the time it takes for skill gauge recovery to start for Skill 1.
• Lowered combo damage of Skill 2.
• Adjusted Skill 2 so that Quick Dodge can be used from the beginning of the dash.
• Decreased the time it takes for skill gauge recovery to start for Skill 2.
• Decreased the time it takes for skill gauge recovery to start for Skill 3.
• Shortened the time before Skill 3 can be canceled into a Chase Dash.
• Reduced the knockback effect on hit for Skill 3.

Kaigaku

• Extended flinch invulnerability for heavy attacks.
• Reduced the time before Quick Dodge can be used after Skill 1.
• Made it impossible to Quick Dodge after a blocked Skill 3.
• Increased Ultimate Art damage.

Zenitsu Agatsuma (Infinity Castle)

• Reduced the distanced covered by the first hit of a light attack combo performed while tilting the stick.
• Reduced the distanced covered by the first hit of a light attack combo performed without tilting the stick.
• Increased combo damage of Light Attack: 4-Hit Combo.
• Made it impossible to cancel heavy attacks performed with a button tap.
• Lowered Skill 1 damage while Boost is active.
• Changed the stagger effect inflicted by a successful Skill 1 so that follow-up attacks are easier to perform.
• Reduced the delay before Skill 1 can be canceled into a throw.
• Skill 1 can no longer be canceled into a heavy attack or parry.
• Increased the damge of Skill 2 when fully charged.
• Made it possible to perform follow-up attacks after breaking an opponent's guard with Skill 3.
• Lowered the damage of fully charged Skill 3.

Akaza (Infinity Castle)

• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended flinch invulnerability for heavy attacks.
• Reduced recovery frames of heavy attacks performed with a button tap.
• Made it easier to land Skill 1 after an aerial Chase Dash.
• Made it impossible to cancel Skill 3 into Boost.
• Made it impossible to cancel Skill 3 into a light attack.
• Made it impossible to cancel Skill 3 into another skill.
• Reduced the range of Skill 3.
• Reduced recovery frames when Skill 3 connects.
• Made it easier to land Skill 3.

Tanjiro Kamado (Infinity Castle)

• Lowered defense.
• Made it harder for Light Attack: 3-Hit Combo to knock down an aerial opponent.
• Increased recovery frames for Light Attack: 4-Hit Combo (Lower).
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a slower startup.
• Shortened flinch invulnerability for heavy attacks.
• Made it impossible to cancel heavy attacks performed with a button tap.
• Lowered combo damage of fully charged Skill 1 when Boost is active.
• Delayed skill gauge recovery for Skill 1.
• Increased Skill 2's recovery frames during Boost to match its standard recovery time.
• Delayed skill gauge recovery for Skill 2.
• Shortened the combo timer of Skill 3 with Boost active.
• Made it impossible to cancel Skill 3 into another skill while Boost is active.
• Delayed skill gauge recovery for Skill 3.
• Increased recovery frames when Skill 3 misses.
• Increased recovery frames when Skill 3 is blocked.

Giyu Tomioka (Infinity Castle)

• Lowered defense.
• Increased recovery frames for Light Attack: 4-Hit Combo (Upper).
• Increased recovery frames for Light Attack: 4-Hit Combo (Lower).
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Made it impossible to cancel heavy attack into a skill.
• Heavy attacks now have a slower startup.
• Shortened flinch invulnerability for heavy attacks.
• Reduced damage of Skill 1 when performed on the ground.
• Lowered combo damage of Skill 1.
• Increased the guard depletion of Skill 1.
• Reduced the travel distance and range of Skill 1 when performed on the ground.
• Skill 1 can no longer be canceled into a heavy attack or parry.
• Lowered damage of Skill 2.
• Made it impossible to use a support skill with Skill 2.
• Shortened the time before a blocked Skill 2 can be canceled into a Quick Dodge.
• Lowered damage of a successful Skill 3 counterattack.
• Lowered damage dealt when performing Skill 3 with additional inputs.
• Delayed flinch invulnerability when performing Skill 3 with additional commands.
• Shortened recovery state when performing Skill 3 with additional commands.
• When using Skill 3 with additional inputs, a Quick Dodge can be performed after the attack connects.
• Decreased the time it takes for skill gauge recovery to start for Skill 3.

Shinobu Kocho (Infinity Castle)

• Increased combo damage of Chase Dash.
• Increased combo damage of light attacks performed while tilting the stick.
• Reduced the distanced covered by light attacks performed while tilting the stick.
• After the first hit of Light Attack: 2-Hit Combo, a Quick Dodge can be performed.
• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Extended the combo timer of fully charged heavy attacks that break the opponents' guard.
• Heavy attacks now have a slower startup.
• Shortened flinch invulnerability for heavy attacks.
• Removed the ability to cancel a missed Skill 1 into another skill or a Quick Dodge.
• Removed the ability to cancel a blocked Skill 1 into another skill.
• When using Skill 1, a Quick Dodge can be performed if the attack is blocked.
• Reduced the time before Quick Dodge can be used after Skill 1 is blocked.
• Made it possible to cancel into another skill after Skill 1 hits.
• Made it easier to land follow-up attacks when Skill 1 connects.
• Increased the guard depletion Skill 1 inflicts on poisoned opponents.
• Increased the damage Skill 1 deals to poisoned opponents when guarded.
• Increased combo damage of aerial Skill 1.
• Reduced startup on Skill 2 when performed on the ground.
• Lowered combo damage of Skill 2.
• Reduced the time before Quick Dodge can be used after Skill 2 hits.
• Reduced the time before Quick Dodge can be used after Skill 2 is blocked.
• Reduced the guard depletion Skill 2 inflicts on opponents with no status ailments.
• Increased the guard depletion Skill 2 inflicts on poisoned opponents.
• Increased the damage Skill 2 deals to poisoned opponents when guarded.
• Made it impossible to Quick Dodge after missing Skill 3.
• Reduced recovery frames when Skill 3 misses.
• Adjusted Ultimate Art's damage distribution.

Doma

• Lowered aerial attack damage.
• Lowered damage of Aerial Attack: 2-Hit Combo.
• Lowered damage of Aerial Attack (Plunge).
• Heavy attacks now have a faster startup.
• Shortened flinch invulnerability for heavy attacks.
• Demon Skill 1 can now hit opponents recovering from knockdown.

We hope you continue to enjoy Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2.