In the Ver.1.50 update released today, February 13 (Friday), we have made some battle balance adjustments. For more details, please check the list below:
• Made the timing to transition into actions after a shove more lenient.
• Made it easier to transition into a Jump or Guard when a clash occurs after a light attack or chase dash.
• Disabled the use of support skills during a clash.
• Fixed an issue where damage reduction would persist when using a combo after a projectile attack against opponents with super armor.
• Reduced the distance covered by the second hit of Support Skill 1.
• Increased Support Skill 1's damage.
• Lowered the knockback after an opponent blocks the first or second hit of Support Skill 1.
• Reduced the distance covered by the second and third hits of Support Skill 1.
• Shortened the range at which he begins attacking with Support Skill 1.
• Increased Support Skill 1's damage.
• Increased Support Skill 1's hitbox.
• Shortened the distance required to attack an opponent with Support Skill 1.
• Increased Support Skill 1's damage.
• Reduced the distance covered by Support Skill 2.
• Shortened the range at which he begins attacking with Support Skill 2.
• Lowered the knockback after an opponent blocks the first hit of Support Skill 2.
• Increased Support Skill 2's damage.
• Reduced the distance covered while using Support Skill 1.
• Shortened the range at which he begins attacking with Support Skill 1.
• Increased Support Skill 1's damage.
• Reduced the distance covered while using Support Skill 2 and lowered the knockback after it is blocked.
• Shortened the range at which he begins attacking with Support Skill 2.
• Reduced the distance covered by Support Skill 2 when activated.
• Increased Support Skill 2's damage.
• Shortened Support Skill 1's combo timer.
• Increased Support Skill 1's damage.
• Increased Support Skill 2's combo timer.
• Adjusted opponents' reactions to being hit by Support Skill 2.
• Increased Support Skill 2's damage.
• Increased the speed of Nezuko's Chase Dash.
• Reduced the amount of damage Chase Dash deals when guarded.
• Made it easier to land Light Attack: 5-Hit Combo against airborne opponents.
• Made it easier to land attacks after a successful parry with Skill 3.
• Adjusted Skill 3 to have a stricter cancel window and less knockback when blocked.
• Delayed the start of skill gauge recovery for Skill 3.
• Delayed the cancel window of Skill 3 and made it so Quick Dodge no longer depletes the skill gauge.
• Gave Demon Skill 1 greater combo damage reduction to reduce its overall damage.
• Reduced the amount of knockback that occurs when Demon Skill 1 is blocked.
• Lowered combo damage reduction of Demon Skill 2 and increased its overall damage.
• Reduced the time needed to fully charge Skill 3.
• Lowered combo damage reduction of Skill 3 and increased its overall damage.
• Made it easier to land Light Attack: 4-Hit Combo (Upper) against airborne enemies.
• Made it possible to cancel Aerial Attack (Plunge) into a special attack when blocked.
• Made it so that landing a fully charged Skill 2 will allow you to follow up with a combo.
• Made it easier to hit opponents with Skill 3.
• Reduced the knockback when Skill 3 is blocked.