Latest Announce
ments
Latest Announcements

Battle balance adjustments implemented!

In the Ver.1.50 update released today, February 13 (Friday), we have made some battle balance adjustments. For more details, please check the list below:

Overall Gameplay Adjustments

Shove

• Made the timing to transition into actions after a shove more lenient.

Clash

• Made it easier to transition into a Jump or Guard when a clash occurs after a light attack or chase dash.
• Disabled the use of support skills during a clash.

Damage Scaling

• Fixed an issue where damage reduction would persist when using a combo after a projectile attack against opponents with super armor.

Character Balancing Adjustments

Tanjiro Kamado (Entertainment District)

• Reduced the distance covered by the second hit of Support Skill 1.
• Increased Support Skill 1's damage.

Zenitsu Agatsuma (Entertainment District)

• Lowered the knockback after an opponent blocks the first or second hit of Support Skill 1.
• Reduced the distance covered by the second and third hits of Support Skill 1.
• Shortened the range at which he begins attacking with Support Skill 1.
• Increased Support Skill 1's damage.

Obanai Iguro

• Increased Support Skill 1's hitbox.
• Shortened the distance required to attack an opponent with Support Skill 1.
• Increased Support Skill 1's damage.

Gyomei Himejima

• Reduced the distance covered by Support Skill 2.
• Shortened the range at which he begins attacking with Support Skill 2.
• Lowered the knockback after an opponent blocks the first hit of Support Skill 2.
• Increased Support Skill 2's damage.

Sakonji Urokodaki

• Reduced the distance covered while using Support Skill 1.
• Shortened the range at which he begins attacking with Support Skill 1.
• Increased Support Skill 1's damage.
• Reduced the distance covered while using Support Skill 2 and lowered the knockback after it is blocked.
• Shortened the range at which he begins attacking with Support Skill 2.
• Reduced the distance covered by Support Skill 2 when activated.
• Increased Support Skill 2's damage.

Genya Shinazugawa

• Shortened Support Skill 1's combo timer.
• Increased Support Skill 1's damage.
• Increased Support Skill 2's combo timer.
• Adjusted opponents' reactions to being hit by Support Skill 2.
• Increased Support Skill 2's damage.

Nezuko Kamado (Advanced Demon Form)

• Increased the speed of Nezuko's Chase Dash.
• Reduced the amount of damage Chase Dash deals when guarded.

Hinatsuru, Makio, and Suma

• Made it easier to land Light Attack: 5-Hit Combo against airborne opponents.

Yushiro and Tamayo

• Made it easier to land attacks after a successful parry with Skill 3.

Akaza (Infinity Castle)

• Adjusted Skill 3 to have a stricter cancel window and less knockback when blocked.
• Delayed the start of skill gauge recovery for Skill 3.
• Delayed the cancel window of Skill 3 and made it so Quick Dodge no longer depletes the skill gauge.
• Gave Demon Skill 1 greater combo damage reduction to reduce its overall damage.
• Reduced the amount of knockback that occurs when Demon Skill 1 is blocked.
• Lowered combo damage reduction of Demon Skill 2 and increased its overall damage.

Yoriichi Type Zero

• Reduced the time needed to fully charge Skill 3.

Inosuke Hashibira (Entertainment District)

• Lowered combo damage reduction of Skill 3 and increased its overall damage.

Sanemi Shinazugawa

• Made it easier to land Light Attack: 4-Hit Combo (Upper) against airborne enemies.
• Made it possible to cancel Aerial Attack (Plunge) into a special attack when blocked.
• Made it so that landing a fully charged Skill 2 will allow you to follow up with a combo.
• Made it easier to hit opponents with Skill 3.
• Reduced the knockback when Skill 3 is blocked.