Ver. 1.3.1 UPDATE NOTICE
Thank you all for playing Sonic Racing: CrossWorlds!
We're releasing the Ver. 1.3.1 patch to make the game even more enjoyable.
You must update to the latest version of the game to use online modes and access DLC.
Release Versions
PS5/PS4: Ver.1.3.1
Nintendo Switch/ Nintendo Switch2: Ver.1.3.1
Xbox XS/One: Ver.1.3.1
Steam: Ver.1.3.1
Epic: Ver.1.3.1
Update Overview
Content Additions
- • Added 8 new Gadgets that expand expand how you can use Rings
- • Added a new Frenzy Mode, “Bonus Ring Frenzy,” which causes bonus rings to appear on the course
- • Added the album “Sega Racing & Variety,” containing 8 classic Sega racing tracks
- • Added 5 collaboration decals from SHINOBI: Art of Vengeance
- • Added 30 decals from collaborations with major brands
Mode Updates
- • Increased Donpa Ticket rewards in World Match/Legend Competition by at least double
- • World Match can now be played even during Festivals
- • Updated all modes (except Time Trial) with Bonus Ring Frenzy and Item Box Frenzy
- • Increased maximum rating in World Match from 99,999 to 999,999
New Options
- • It’s now possible to add/change a button that triggers the ability of Gadgets
- • It’s now possible to disable rental plates from automatically equipping during Festivals
Other Additions and Adjustments
- • Balance adjustments for races and Gadgets
- • Other adjustments, bug fixes, and additions to future live-service data
In this update, we expanded the racing experience focusing on Rings.
Eight new Ring related Gadgets have been added, along with the new Bonus Ring Frenzy mode.
To make gameplay even more enjoyable, we’ve improved online modes and increased reward amounts. Additionally, thanks to an active online player base capable of supporting multiple matchmaking pools, we have changed the system so that you can play World Match even during Festivals.
To make gameplay even more enjoyable, we’ve improved online modes and increased reward amounts. Additionally, thanks to an active online player base capable of supporting multiple matchmaking pools, we have changed the system so that you can play World Match even during Festivals.
Update Details
World Match/Legend Competition
World Match can now be played even during Festivals
World Match maximum rating has been increased from 99,999 to 999,999
Increased Donpa Ticket rewards in World Match/Legend Competition
| Mode | World Match | Legend Competition | ||
|---|---|---|---|---|
| Ver. | ~Ver.1.2.2 | Ver.1.3.1~ | ~Ver.1.2.2 | Ver.1.3.1~ |
| 1st | 20 | 40 | 15 | 70 |
| 2nd | 16 | 35 | 15 | 60 |
| 3rd | 12 | 30 | 15 | 50 |
| 4th | 8 | 25 | 15 | 40 |
| 5th | 8 | 25 | 15 | 40 |
| 6th | 8 | 25 | 15 | 40 |
| 7th | 8 | 20 | 15 | 30 |
| 8th | 8 | 20 | 15 | 30 |
| 9th | 4 | 10 | 15 | 30 |
| 10th | 4 | 10 | 15 | 30 |
| 11th | 4 | 10 | 15 | 30 |
| 12th | 4 | 10 | 15 | 30 |
Festivals
Adjusted CPU strength based on differences in player skill
We have added new rules to make Festivals even more fun. Stay tuned for upcoming Festivals!
New Frenzy Mode
Added new Frenzy mode: Bonus Ring Frenzy.
*Occurs in all modes except Time Trial.
Item Box Frenzy can now occur outside of Team Matches as well.
*Occurs in all modes except Time Trial.
Music Additions
Added the album “Sega Racing & Variety,” featuring classic Sega racing tracks.
*Can be used from the Jukebox
- • MAGICAL SOUND SHOWER From: OutRun
- • Let's Go Away
- • Soul on Desert From: Sega Rally 2
- • Like THE Wind (B COURSE) - ARCADE ver. From: Power Drift
- • Outride a Crisis From: Super Hang-On
- • Main Theme (Enduro Racer) From: Enduro Racer
- • God Only Knows
- • Like the Wind [Reborn] From: Power Drift
Decal Additions
Added five collaboration decals from SHINOBI: Art of Vengeance.
*Can be used in Customize Machine
Added collaboration decals from the brands listed below.
*Can be used in Customize Machine
Five Guys(6 Decals)
Menchies(7 Decals)
Fogo de Chão(4 Decals)
Funko POP! (8 Decals)
New “Gadget Button”
The “Gadget Button” activates the effect of the “Inventory Swap” Gadget or the new “Item Summon” Gadget during a race when equipped.
An option has been added to assign this button to keys other than the default (for example, on PlayStation 5, the button can be assigned to L1 or L2).
*This feature is not added to the Steam or Epic Games Store versions, as they already allow for custom key assignments.
New Option: “Auto-Select Rental Plate”
Under Festival’s Special Rules, when a rental plate matching the rule is provided, the equipped Gadgets will automatically switch. Turning this option OFF prevents the Gadget Plate from switching automatically. This can be set under “Options > Race Settings.”
Navigate to "Options" and select "Race Settings" to toggle this ON or OFF.
*We have confirmed an issue where, when the “Auto-Select Rental Plate” option is OFF, the transition animation that plays when race rules change does not display correctly. This issue is scheduled to be fixed in a future update.
New Gadgets
Added eight new gadgets.
*These can be obtained once your Gadget Plate reaches Master Plate or higher.
-
• Ring Gain
- › Champion Bounty
- › Route Planner Bounty
-
• Ring Ability
- › Ring Doubler
- › Less is More
- › Ring Engine
- › Hyper Ring Engine
-
• Item Control
- › Summon Item Box
-
• Upgrade/Add Item
- › Go Go Omochao
The following Gadgets, previously distributed as Festival rewards, can now be purchased with Donpa Tickets from the Customize Gadgets screen.
*These can be purchased once your Gadget Plate reaches Master Plate or higher.
-
• Character Type Kit
- › Acceleration Character Kit
-
• Advanced Kit
- › Ace Pilot Kit
- › All-Rounder Kit
- › Wisp Hoarder Kit
Addition of Live-Service Data
We have also updated content for future live operations.
Competitive Balance Adjustments
With Ver.1.3.1, we aim to expand tactical variety through Gadget customization, so we added and adjusted Gadgets accordingly. New Gadgets enable new playstyles, such as spending held Rings as a resource and gaining benefits by intentionally holding no Rings. We also expanded Ring Gain Gadgets to further support these new strategies. In Ver.1.2, Ultimate Charge dominated the meta by letting players continuously gain invincibility, so we shortened its invincibility window. ] This change risked making comeback strategies from lower positions too strong, which led to us also shortening the duration of the Drill item when used from higher positions. Since climbing from 4th–8th place still proved challenging, we strengthened Collision Boost which serves as the starting point for tactics that move players up the ranks by colliding with other machines. Gadgets with similar effects, such as Ring Thief and Spin Drift, are also expected to become more effective through this adjustment. We will continue balance adjustments based on Gadget usage rates and win rates.
Gadget Adjustments
-
• Ace Pilot Kit / All-Rounder Kit / Wisp Hoarder Kit
Increased the duration of the Boost.
Previously, Collision Boost gave only a momentary speed boost and often failed to result in moving the racer up in position, so we adjusted it to make it more effective in overtaking other racers. -
• Crash Pads
Crash Pads now trigger a Ring-halving effect when hit by Ring Thief. -
• Ultimate Charge / Handling Machine Kit
Reduced the invincibility duration on a Level 4 Boost (from 3 seconds to 1.5 seconds.) Ultimate Charge was designed as a racing focused Gadget that lets skilled players block attacks.
However, as player skill has improved, it was enabling far more defensive opportunities than intended, making it difficult for other Gadgets to compete. This adjustment creates a clearer opening after activation, preserving the original idea of rewarding players’ skill in defending against attacks while still giving others more chances to counter. -
• Acceleration Character Kit
Removed the Mini Ring Thief from the Acceleration Character Kit.
Due to its high win rate and the increased customization options made possible by new Gadgets in Ver.1.3.1, we reduced the number of effects bundled into the kit. -
• Inventory Swap
The Gadget Button UI will now gray out when swapping is not possible.
Item Adjustments
- • The Drill item made it too easy to jump to 1st place in the final lap, so its effect duration has been shortened when the player is in 4th place or higher. Also, the speed drop that occurs just before the Drill effect ends now happens earlier.
- • The Special Item Box didn't offer much of a competitive edge, so its item lineup and appearance rates have been adjusted.
- • In some cases, Item Box Frenzy made it harder to obtain items, so we adjusted box placement and behavior to make items easier to get.
Online Gameplay Adjustments
- • Fixed an issue where desync caused by network conditions could unfairly allow other players to steal Item Boxes.
- • CPU racers were too likely to be in the lead early in a race, affecting player to player interaction, so we reduced their pace right after the start. (This does not apply to Rival races, such as those in Grand Prix.)
Team Match Adjustments
- • In Team Matches, ally CPUs were sometimes too slow and put players at a disadvantage, so we increased their pace. (This does not apply to Rival races, such as those in Grand Prix.)
- • Powerful items had a greater impact than intended in Team Matches, so their drop rates were reduced. King Boom Boo, in particular, diminished the benefit of running in the lead outside the final lap, so its drop rate was lowered.
- • Super Team Boost made it too easy to return to the front, so its duration when far from 1st place was shortened. To increase the advantage of running in the lead outside the final lap, the duration of Super Team Boost when triggered in upper positions was increased.
Course Adjustments
- • Adjusted Ring and Item Box placement in PAC-VILLAGE & MAZE and Sky Road where there wasn’t enough risk reward balance. (These adjustments do not affect Time Trial.)
Other Adjustments
- • Expanded the Titles screen display to accommodate upcoming Festivals and Legend Competition Titles.
- • When playing as Tangle, her tail could sometimes block the camera and obscure the view of the course. We adjusted the tail’s movements so it no longer obstructs visibility.
- • The Epic Games Store version of the game now supports DirectInput controllers.
- • In World Match, Festivals, and Legend Competition lobbies, Fair Play Points will now decrease if a player intentionally disconnects or closes the application.
Bug Fixes
Jukebox
- • Fixed an issue where certain classic Sonic tracks would disappear from the Jukebox after performing specific actions. Updating to Ver.1.3.1 will automatically restore and unlock all affected tracks.
Festivals
- • Fixed an issue where animations did not play correctly during the Festival award ceremony when using AI Racer skins.
-
• Fixed some unintended designs for Hatsune Miku Festival Titles
Title Before Fix
Title After Fix
Legend Competition
- • Fixed an issue where the grade up animation displayed before the actual required rating.
Time Trial
- • Fixed an issue where achieving a goal time identical down to the last three digits to a rank target incorrectly resulted in being graded one rank lower. (Past records will not be updated.)
Online Competition
- • Fixed an issue where collisions with other players’ machines caused excessive slowdown when pinned against a wall.
- • An issue where invincibility durations could appear longer than intended due to network issues was fixed by synchronizing invincibility end-timing correctly.
Machines
- • Fixed an issue where Boost type machines sometimes did not bounce correctly on collision with other machines.
- • Fixed an issue where being hit by an item attack while drifting or jumping caused the machine to float too high.
Frenzy Time
- • Fixed an issue where Boost Frenzy ending during item selection could result in not receiving an item.
- • Fixed an issue during Boost Frenzy where the Omochao Warp activating after you were lapped sometimes made items unusable.
Courses
- • Urban Canyon: Drifting and air tricks sometimes became unusable after passing the third Transformation Gate.
- • Market Street: Early split path on the hill caused a dramatic temporary position drop.
- • Coral Town: Homing Punch and Slicer behaved incorrectly near the final corner.
- • Chao Park: Players could sometimes be launched off course in the second corner after the jump area.
- • Aqua Forest: Odd behavior if taking damage while crossing the first Dash Ring.
- • Aqua Forest: After the third Transformation Gate, the machine wouldn’t transform into Water Mode.
- • Minecraft World: Unable to enter the final portal on 3rd lap and return to the main course.
- • Minecraft World: Failure to transform into Flight Mode in last section of the track on 3rd lap.
- • Minecraft World: BGM failed to play correctly on the 3rd lap if set from Jukebox.
- • Minecraft World: BGM failed to play correctly on the 3rd lap if set from Jukebox.
- • Dragon Road: Dark Gaia Phoenix’s flame attack when the river splits could hit players even during Charge Jumps on water. Fixed by making it easier to avoid by jumping.
- • Digital Circuit: Falling endlessly out of bounds at the intersection area in the final part of the course.
Additional minor gameplay issues were also fixed.
Warp Ring Item and Warp Ring Specialist Gadget
When using the Warp Ring item, an issue occurred where players could perform major course shortcuts or jump several positions at once. This has been fixed in the current version.
With this fix, the item can now be used more reliably in offline play and Friend Matches.
However, because future course additions and online player behavior could still cause unexpected issues, the Warp Ring Item and the Warp Ring Specialist Gadget will not be usable in World Match, Festivals, or Legend Competition.
We sincerely apologize to players who were looking forward to using them. They will remain available for use against CPU opponents and in Friend Matches.
Current Known Issues
-
• In Ver. 1.3.1, when a player is World Match Legend Rank 1, a Donpa Ticket reward that does not actually exist may appear on the rank gauge.
This will be fixed in a future update. We apologize for the inconvenience and appreciate your patience.
We’re committed to keeping the game fun, fair, and enjoyable for everyone, and we’ll continue improving it based on your feedback.
Thank you for your continued support of Sonic Racing: CrossWorlds.